

I set mine to 999.įrom my pixel perfect camera tutorial, you should have a InitGame() script. This has to do with how GameMaker draws things with 2D/3D, so for things to work correctly make sure the camera has a higher depth than anything that is being draw to the screen. Now we’re ready to start getting 3D into our game.įirst thing you have to do is set the depth of your camera to some really high number. I recommend checking out Heartbeast’s tutorial:Īll you need for my tutorial is simple movement and collision.Īt this point you should have a pixel perfect camera and simple platformer movement/collision. How our movement/collision works doesn’t really matter in the scope of this tutorial.
#GAME MAKER STUDIO 2 TUTORIAL HOW TO#
I will not be covering how to do this since there are millions of platformer tutorials out there. This tutorial uses my pixel perfect camera which we will be editing slightly later on. Before we start getting into the 3D stuff, we need to do some important setting up before we can get things to work.
#GAME MAKER STUDIO 2 TUTORIAL DOWNLOAD#
You can also download this project from my patreon. It would mean the world to me and I would be able to provide even more tutorials and you get some other neat rewards. If you readers enjoy my tutorials and would like more, please consider signing up for my Patreon. If you see anything wrong, or have any problems please don’t hesitate to tell me! Throughout this tutorial I’m going to assume you have a basic understanding of how GameMaker:Studio works, and that you also have some understanding of GML (gamemaker’s language.) Even if you are a beginner, it will probably be alright to still read through and just google things you don’t understand. This tutorial is NOT aimed towards absolute beginners.

I just want to mention a few things before we get started here. In this tutorial I’ll teach you how to get the 2.5D perspective in GameMaker:Studio! /diest64 Prologue:
